I like the movement mechanic! It's neatly wonky. ^_^
However, I'll admit that I'm not getting along with the shooting: it feels like I have too little control there.
I want to shoot at specific targets, but I can only shoot when stationary, which means that most of my shots go other than where I want.
Either compounding or creating this issue (I'm not yet sure of which) is that the blue pellets seem fairly rare, and all too often are blocked by planets. (Those cute monsters! :P)
I feel like--perhaps--if I had more control over the shooting, or more blue pellets to shoot with, I might enjoy this more.
Still, I like the concept here, and I do love that goofy smile on the ship's face. ^_^
Hi there! Thank you for taking the time to give some great feedback!
I completely agree and saw similar concerns from my playtesters.
As is, the game is quite unbalanced so adjusting the spawn amounts of stuff would be good. The shooting definitely needs improvement and that's mainly because I was not sure about how I wanted that to work. The movement and shooting were supposed to promote the theme of uncertainty but maybe the way I executed it causes a lot of frustration. A thought of mine was to potentially have unlimited bullets and increase the difficultly of the game with more intelligent AI that pose more of a threat. Another suggestion I got was to add another button as you would have a bit more control but I really liked only having to use 1 button as the game felt more accessible.
All that being said, I'm still thinking of ways to improve it so your feedback is really really appreciated!
The feedback is my pleasure! I'm glad if I've been of service. ^_^
I can very much see where you're coming from on the matter of wanting only a single button. While I think that adding another would be one potential solution for the "shooting" issue, finding a way to solve that issue while keeping the "single button" restriction seems like an interesting design constraint. Plus it does feed into the theme of "uncertainty": "I can move or I can shoot, but NOT BOTH! What do I do?!"
I rather like the idea of including more-intelligent AI. It seems to me to fit with both the visual theme and the theme of "uncertainty": To the former, the planet have faces, which suggests that they might have minds; I also love the idea of those happy planets actively coming after the player. To the latter, after all, the more complex the situation, the more uncertain it's likely to be.
All that said, it seems like you have plenty of ideas, so I'll leave you to it!
Happy dev'ing! ^_^
(Oh, and PS: I like the wordplay in the game's name! ^_^)
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"Yipee" :D So cute
haha thanks! Jerry made the super cute sound effects for me!
This is... definitely cute! :D
I like the movement mechanic! It's neatly wonky. ^_^
However, I'll admit that I'm not getting along with the shooting: it feels like I have too little control there.
I want to shoot at specific targets, but I can only shoot when stationary, which means that most of my shots go other than where I want.
Either compounding or creating this issue (I'm not yet sure of which) is that the blue pellets seem fairly rare, and all too often are blocked by planets. (Those cute monsters! :P)
I feel like--perhaps--if I had more control over the shooting, or more blue pellets to shoot with, I might enjoy this more.
Still, I like the concept here, and I do love that goofy smile on the ship's face. ^_^
Hi there! Thank you for taking the time to give some great feedback!
I completely agree and saw similar concerns from my playtesters.
As is, the game is quite unbalanced so adjusting the spawn amounts of stuff would be good. The shooting definitely needs improvement and that's mainly because I was not sure about how I wanted that to work. The movement and shooting were supposed to promote the theme of uncertainty but maybe the way I executed it causes a lot of frustration. A thought of mine was to potentially have unlimited bullets and increase the difficultly of the game with more intelligent AI that pose more of a threat. Another suggestion I got was to add another button as you would have a bit more control but I really liked only having to use 1 button as the game felt more accessible.
All that being said, I'm still thinking of ways to improve it so your feedback is really really appreciated!
The feedback is my pleasure! I'm glad if I've been of service. ^_^
I can very much see where you're coming from on the matter of wanting only a single button. While I think that adding another would be one potential solution for the "shooting" issue, finding a way to solve that issue while keeping the "single button" restriction seems like an interesting design constraint. Plus it does feed into the theme of "uncertainty": "I can move or I can shoot, but NOT BOTH! What do I do?!"
I rather like the idea of including more-intelligent AI. It seems to me to fit with both the visual theme and the theme of "uncertainty": To the former, the planet have faces, which suggests that they might have minds; I also love the idea of those happy planets actively coming after the player. To the latter, after all, the more complex the situation, the more uncertain it's likely to be.
All that said, it seems like you have plenty of ideas, so I'll leave you to it!
Happy dev'ing! ^_^
(Oh, and PS: I like the wordplay in the game's name! ^_^)
haha nicely done
oh I disappeared when I touched a purple planet
the planets kill you! If you want to get the pink dot, you have to shoot the purple planet :)
Thank you!